A magazine for the world of computer gaming
by
Frederick Noronha
Computer Gaming World focuses on
computer-based electronic games, arcade games, console games and online games.
Its main market is still the major metros, where there is wider acceptance of
new technology and new lifestyles shaped by the Internet. Its 25-year-old
editor, himself into gaming actively since the age of 14,shrugs off stereotypes
and argues that electronic gaming can have positive benefits too
PANAJI (Goa),
July 1 –
Growing numbers of young Indians still in their teens
have the time, money and inclination to jump headlong into the fantasy world of
computer gaming, so a two-year-old magazine is going into overdrive to show
them just where the action is.
"Our magazine was launched in July 1999, and
we¿ve gone monthly since January 2001. There is definitely a market here. World
over, electronic gaming has emerged the second-largest entertainment industry,
rivalled only by music," says Computer Gaming World editor
Vinit Aggarwal.
This 25-year-old editor, himself into gaming actively
since the age of 14, shrugs off stereotypes and argues that electronic gaming
can have positive benefits too, It creates an immersive environment, can be
challenging and stimulating and also acts as a stress-reliever, says Aggarwal.
"In India, there are still a lot of barriers.
But these are coming down," says Mumbai-based Aggarwal, speaking to this
correspondent during a visit here.
Cost of technology is one issue. High-end PCs needed
to play complex games could cost Rs 40,000 to 50,000. There¿s also the
"basic mindset" that gaming is a waste of time, and meant only for
children.
In addition, India lacks a game-development
fraternity that could create culturally-suitable games. Gaming parlours and
arcades are also largely lacking in this country, concedes Aggarwal.
But pointing to the vast potential, Aggarwal notes
that gaming worldwide has revenues that are "two to three times"
larger than Hollywood¿s.
Slowly, as barriers drop, the situation in India too
is likely to change, he says. Cost of technology is dropping, people here are
becoming more technologically aware, and they also want newer means of
entertainment, says he.
Computer Gaming World is part
of the aggressive Navi Mumbai-based Jasubhai Digital Media group, better known
for its ¿techie¿ mags like the personal computing-magazine DIGIT (earlier
called CHIP), which won tens of thousands of buyers in months of its launch. It
is published in India under license from Ziff Davis Publishing Inc of New York.